Ejecting causes all of the players cells (that are large enough) to launch a small lump of mass towards the cursor, similar to splitting. The ejected mass acts as a larger pellet and can be eaten by any cell which is large enough. Cells lose 18 mass per ejection; however, the mass of the ejected piece is only ~72%, only 13 mass is gained upon consumption.
To be able to eject, a cell needs to have at least 35 mass.
Ejecting can be used to transfer food between the cells of a player or to donate mass to allies. It can also be used to create more Viruses. As shown in the picture, ejected mass has an angle of spread, meaning that Viruses created may veer off course by ~20 degrees. This spread can be lessened by getting closer to the Virus, although this may also increase the risk of accidentally consuming it.
Ejecting mass can be used strategically in team modes to slow down other cells, help an allied cell engulf an enemy, or to prevent an allied cell from being eaten.
If ejected mass is left alone long enough, it may function as a spawn point for a new player. They will be the same colour as the ejected mass.
Players should keep in mind that any cell can consume the ejected mass, so it is important make sure that the target cell is close to the ejecting cell. Ejecting can be used to speed up a player's cell as a less loss-heavy tactic than splitting.
Teaming and Communication with Ejecting Edit
Most of the players in Agar.io know that if they give some mass, they either want to have a team or basically a trap for small ones. This doesn't only happen in Party. This may also happen in other gamemodes.
Ejecting mass can be used strategically in team modes to slow down other cells, help an allied cell engulf an enemy, or to prevent an allied cell from getting eaten.